Stunks are little skunks that will cause any creature near them to start vomiting from the smell, leaving them easy pickings for something like a Thudslug that can instantly knockout most weaker criminals. Chippunks are lures that call out taunts to enemies and are useful for getting enemies away from each other so you can take them out quietly, The Stranger even able to do so by hand if you want to hold onto an ammo type. A well used Fuzzle isn’t always lethal though, and a few ammo types can help with either approach. Sniper Wasps can eliminate an enemy quietly from a distance, Boombats will attach to whatever they hit and then shortly detonate, and the Fuzzles are little furballs you can place in hiding and lure foes into so they can be torn apart by little creature’s huge fangs. If you want the enemies dead because they’re either overwhelming you with numbers or they’re positioned where you wouldn’t be able to suck up the body for transfer with your special tool anyway, something like the Stingbee will help you out a lot, the machine-gun like fire of the little wasps simple but effective. However, you have a few different ammo options that will help with either approach. You can collect bounties on enemies of all types whether they’re alive or dead, the dead providing less of the game’s currency Moolah and making the process of upgrading the ammo types take longer. It’s reliability also means you’re technically never without an ammo type, and since it is used to stun the living ammo you find in the wild, the Zappfly becomes a constant reliable ally during your adventure across this particular part of Oddworld. A simple zap is good for dealing quick damage, but a burst shot after the Zappfly has had time to charge can be used to knock out weaker enemies or activate machinery, some of it helping with puzzles and other mechanisms like a crane holding a dangling rock that can prove to be a fun way to take out a few enemies at once. The Zappfly is his most reliable ammo type, the little bug never running out of ammo since you use the electricity it produces instead. Tiny creatures roam around the game world that The Stranger can snap up and use as weapons against the wanted criminals and their more traditional weaponry. The game’s main character, an cat-like bounty hunter known as The Stranger, relies on a crossbow that uses literal live ammunition. The main thing that caught my attention about Oddworld: Stranger’s Wrath is how it handles its first-person shooting segments. It would still be many years before I finally played it, but at least this time around, it would not disappoint. However, unlike Area-51 or Lady Sia, when I saw the trailer for Oddworld: Stranger’s Wrath on an Xbox demo disc, I was impressed enough by it to buy it. All in all, though, the game holds up pretty well and was probably ahead of it's time when it came out.Usually, when I mention a game on The Game Hoard that I’m only now getting around to playing after playing a demo or seeing an ad for it, the end result is something underwhelming. For example, you might have completed a bounty but had not gone back and turned it in, and if you don't remember where you are supposed to go to turn it in then you'll just have to guess, which can be a tedious process. If you don't play the game for awhile you will likely have trouble upon returning because there isn't really a UI around the quest system. The game shows it's age in the control scheme and camera controls - both just seem clunky by modern standards. The story sounds a little tame, but it gets very engaging about half way through the game. Your character becomes aware that there is an insanely high payout if he can manage to capture or kill a creature known as a Steef, and much of the story from that point focuses on you competing with other bounty hunters to claim the last surviving Steef. The doctor gives a very high price - one that is almost unattainable just by collecting bounties. Towards the start of the game your character goes to the doctor to get a quote on a much needed operation. I think the story is actually pretty good - which surprised me. As an example, one projectile might temporarily paralyze an enemy while another ties it up. In first person view you have a crossbow-like weapon that can hold two projectiles at a time the twist is that the projectiles are living animals! Each animal you fire has a unique effect, and each one can be caught in the open-world environment. The game is playable in both first and third person view. You play as an unidentified creature who receives contracts as you move from town to town. Stranger's Wrath was originally released for the PlayStation 2 but was HDed up and released on the PS3 and PS Vita.
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