(the damage all demo weapons do when they connect with a target, think of it as a better version of blunt damage) Below is the third large zed on the list, but he isn't exactly as easy to handle as demo since he resists explosives, but is vulnerable to impact damage. See those 2 clowns? They are your primary targets and should fear you. The demo is the king of bodyshotting fleshpounds and quarterpounds, as well as having a good chance against scrakes with headshots. In other words, the big boi hunter for the chaotic trio. This class or perk excels in dealing with large zeds. The Demolitonists (demo) in Killing Floor 2 is the class that specializes in explosives. Now what makes me a good demoman? Well, if I were a bad demoman, I wouldn't be sitting here, discussing it with you now would I! (ok I'll stop with the tf2 references) I say most since there might be some things I might leave out accidentally and if so, I would appreciate if you inform me of it and contribute to a more detailed and better guide. If everyone on the team carries a healing pistol, you can get by even without an actual field medic.This guide is meant to explain demolitionist mechanics as well as teach most aspects and techniques of the class. Buy one and you can use its alternate fire to heal friends from a distance. The HMTech-101 pistol (found under the field medic tab) only takes up one inventory space, and it's cheap. Thankfully, every class can buy weapons from other classes in the shop, which means that field medic weapons are always an option. But healing teammates this way isn't very effective when things get hectic since you need to be close and the med-syringe takes time to recharge. You can also heal others by manually equipping the med-syringe (up on the D-Pad on consoles) and then pressing the primary fire button (right trigger on consoles). Non-medics can buy medic weapons tooĪll classes can self-heal using the med-syringe – press and hold the healing button (X on Xbox) to restore a small amount of life. You want everyone fully equipped to fight the big boss, so throw your money at anyone who needs it before the final battle starts. That especially applies at the start of boss waves. With your weapon of choice purchased and inventory fully stocked, there's no other use for dosh than giving it away. When should you share money with others? After you've bought all the important stuff. You can also request dosh from other players using chat presets (left on the D-Pad, select message with the right stick, then release the D-Pad). But Killing Floor 2 also gives players the option of tossing money at each other by tapping right on the D-Pad (consoles) or the B key (PC). Normally, you want to accumulate as much dosh as possible so that you can buy weapons, ammo, armor, and grenades. The money you'd have spent on the armor for those hits is better put towards ammo or a new weapon. You'll probably take a few hits before then, but nothing that a little self-healing can't handle. Thus you can probably wait until the third round to start investing in armor. But here's the thing: armor costs money, and you probably don't need it right away.ĭuring the first few rounds of the fight, not only is dosh scarce, but the enemies are weaker and less plentiful. After all, a little armor can make the difference between taking a minor hit or a major one. Wait to buy armorĪnother instinct among beginners and even veterans is to stock up on armor every round. The last thing you want is to get stuck in a reload animation right when the bad guys start invading your personal space. But just as important is actually being ready to use those weapons when the battle resumes.Īfter you stock up on bullets, switch to every gun that uses ammunition and make sure it's reloaded. Buying ammo for your class-based weapons is super important. Between rounds, the team always heads to the shop to buy more ammo and supplies. This practical advice is easy to forget, especially when you're still learning the game.
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